Hi! Thank you for visiting my portfolio,
My name is Wolf van Veen, an ambitious Shader Technical Artist living in The Netherlands.
Currently I study Technical Art at NHTV in Breda.
I love working together with enthusiastic people to create amazing games, though I am very much capable to work on my own. I am an ambitious, self-motivated and adaptive learner with a broad skill set and a passion for games. I am available to work on all kinds of projects so for further information, please do not hesitate to contact me.
Below you will find my current skillset. I am constantly developing these skills and enjoy learning new things.
Advanced Material & Shaders
High & Low Poly Modeling
Hard & Soft Surface Texturing
Visual FX Design, Implementation & Optimization
Web Development & Design
Maya Fluid Simulations
Hard Surface Animation
Realtime Performance Optimization
C#, Python, mel, lua, JS
Below you will find the software packages I am currently familiar with.
I do believe however that artists should be able to adapt to any type of software package that is required for the job.
Unreal Engine 4
Adobe After Effects
Sony Vegas Pro
Sony Playstation Mobile