Models & Textures


On this page I cover the work I have done with models, UV’s and textures.


Satellite

This satellite is one of the models I created for the game Spaceship 729.

To allow for variation, the model is completely modular. The pieces can be rearranged to create different looking satellites.

Created with

  • Autodesk Maya 2015
  • Adobe Photoshop CS6
  • Mental Ray

2015


Science lab

A science lab I created in UDK. This was the first project of this scale where I did everything myself, without a team:
Worlddesign, models, materials, textures, particles, post processing.

Created with

  • Autodesk Maya 2013
  • Adobe Photoshop CS6
  • UDK

2014


3D Self-portrait

This is a 3D model of myself, and also my first finished human model.

Created with

  • Autodesk Maya 2015
  • Roadkill 1.1
  • Adobe Photoshop CS6
  • Mental Ray

2015


Davinci’s Mortar Fire

Da Vinci’s mortar fire is one of the first 3D models I ever created.

Created with

  • Autodesk Maya 2013
  • Adobe Photoshop CS6
  • Mental Ray

2013


Greek Temple

The Ancient Greek temple was the first model I created in Houdini.
It can be procedurally changed using 4 simple sliders to control the width, length, height and age of the temple.
When scaling the temple, more or less pillars appear.
When changing the height, the stairs will get more steps but its pivot will stay on the ground.
The age slider controls the amount of holes in the stone, the collapse of the roof and the amount of lacking/falling pillars.

Created with

  • Houdini

2014