Particles & Visual Effects


On this page I cover the work I have done with particle systems, post-processing and special effects.


Electricity Shock

Electricity Shock I created for Shell of the Cyber-Crawlers.

Created with

  • Unreal Engine 4
  • Adobe Photoshop CS6
  • Autodesk Maya 2015

2016


Energy Bullets

Energy Bullets I created for The Adamant.

Created with

  • Unreal Engine 4
  • Adobe Photoshop CS6

2016


Bullet Impacts

The Energy Bullets have different impact particles dependent on the surface it hits

Created with

  • Unreal Engine 4
  • Adobe Photoshop CS6
  • Autodesk Maya 2015

2016


Liquid Sci-Fi Plasma

This Plasma was created for the game Shell of the Cyber-Crawlers.

Created with

  • Unreal Engine 4
  • Adobe Photoshop CS6

2016

Post-Processing


Work I have done with Post-Processing


Overheating Post Processing

Here I use Custom Depth Stencils to render different effects on different actors; the character is given an orange overlay and the environment is rendered fuzzy.
Made for Shell of the Cyber-Crawlers.

Created with

  • Unreal Engine 4
  • Adobe Photoshop CS6

2016


Thermal Vision Post Processing

Here I use Custom Depth to render selected actors on top of other objects.
Made for Shell of the Cyber-Crawlers.

Created with

  • Unreal Engine 4
  • Adobe Photoshop CS6

2015