Projects


On this page I cover the highlights of the projects I have worked on.

Unreal Engine 4 — PC
Since: June 2015

Shell of The Cyber-Crawlers is a 3D Third Person 5v5 MOBA where the player can customize their own robotic beetle and use their tactical and teamplayer skills to try to hack into The Shell.

I currently take on the role of Art Lead.
My production responsibilities include, but are of course not limited to the following:

  • All Shader / Material creation & implementation
  • Particle creation
  • All Post-Processing creation
  • Cinematics / Trailer
  • HUD creation
  • Project Management
  • Art Team Management
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Unreal Engine 4 — Playstation 4
Since: July 2015

The Adamant is a 3D First Person Exploration Puzzle game that takes place in the year 2083, where the player controls an android who will have to solve puzzles in an underground facility.

More information
On behalf of NASA, a team of scientists and former military personnel are performing research on an indestructible material - called The Adamant - found on Europa, one of Jupiter's moons. Outside the research site, they found and established control of an alien robot. Using this android, they manage to penetrate The Adamant and discover an unimaginable alien facility.

The Adamant was created by a team of around ten students during the first five months, and around 20 students and externals in the following half year.
I currently take on the role of VFX Artist.
My production responsibilities include, but are of course not limited to the following:

  • Shader / Material creation & implementation
  • Particle creation & implementation
  • Post-Processing creation & implementation
  • Unreal4 Blueprint creation
  • 3D Artist

Unity 5 — PC
Release date: 2014

Spaceship 729 is a top down space shooter, created by a team of 19 people over the course of roughly three working weeks.

In this project I took on the role of 3D Artist.
My production responsibilities included, but were of course not limited to the following:

  • 3D Modeling & UV’ing
  • Texturing
  • Fog Shader creation
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